Button Smasher 2.0, Remixed and Reloaded

We’ve been working really hard for the past few weeks on a few really cool things–one of which is a pretty extensive update to Button Smasher. This update includes new sounds, graphics, and power-ups aimed at making the game faster, more exciting and strategic than ever before.

If you’ve played the game before, you may have noticed that we’ve removed the outline of the clock in favor of a circular power-up bar. You also may have noticed that chain has been replaced with icons. These icons represent the various power-ups that you can receive.

Each power-up adds a new dimension to the game and are designed to provide benefits to different types of gamers. Power-ups include invincibility (shield), automatic points (arrow), a reduction in the number of shapes generated (shapes), multiplier (lightning bolt), and the ability to add time (clock).

  • The shield prevents you from being affected by errors during the time it’s activated.
  • The arrow increases your score by 10,000 points over the course of 10 seconds.
  • The shape power-up makes it so you only have to press one of two shapes while it’s in use.
  • The lightning bolt increases your bonus by two times.
  • Last but not least, the clock adds one second to your time for every successful button smash.

It takes seven smashes to achieve the next level of power-up, which can be activated at any time using the button on the right.

There are more updates in the pipeline to look forward to, including Game Center. In the meantime, have fun with this update and good luck in becoming an Ultimate Button Smasher.

Introducing Our First Application!

It’s been a long way coming, but we finally submitted our first application yesterday evening. We created a few more applications before this, but neither of them stood out enough for us to fully pursue. That said, we rather like this one 🙂 (NOTE: Tony will probably detail our development process and include some tips/tricks later on down the line. Look forward to this.) Button Smash is a simple game meant to bring to life the drawings of a fun-loving youngster–that youthful spirit inside all of us. We’ve all had times where we’ve drawn random shapes. Perhaps we’ve even imagined them come to life. This application brings those drawings to life in the form of a game where you have to push the shapes (the buttons) at the bottom of the screen that correspond to the highlighted shapes above. In this game, you compete against yourself and with others to get the highest score and longest chain.

In game tutorial!

Shapes draw and pop when you press the buttons at the bottom.

How fast can you go? Compete against friends on OpenFeint. The music was created by Mike Choi. The random doodles in the background were drawn by Chris Asuncion. We hope that you enjoy this game. Look for it in the App Store soon (we will also post an update here when it’s ready). We look forward to working with the community to add more features and build even better applications. Thanks for your continued support.